Posted on 25th February, 2019.
Build 2113 is now available.
Changes : Fixes Blender exported content regression.
1. <><> Infinity Raytracer :
Enable using command line switch: -rt
When raytracer is enabled, it can be toggled on & off using the F3 key
2. Render quality can be adjusted using the command line switch -smooth=n
Where n is 1 to 4
This can be used in combination with the rt switch, however multi-sampling requires significant GPU resources
so only smooth a raytraced scene if you have a very fast GPU or Infinty will run too slowly to be useful.
To ensure 3dsmax Plugin.UserSettings.ini is correctly configured, you may need to install as Administrator.
Content captures delivered to [ProgramData]/Infinity/media
C# scripting debug interface and example code is now available.
Link: Example project (requires Visual Studio 2015 or 2019)
Open [game]/_develop/make/project.sln with Visual Studio then should run. Works best with two monitors - infinity on one, visual studio on the other. You can run single screen if you have to.
Infinity can now be run in multi-user mode. Up to 10 users per group for now.
You are auto-allocated into a group or specify -group=NameOfYourGroup on command line to start/join one of your own.
-name="MyName" on command line to override system username with whatever you want to be identified as.
You can talk to other users by toggling the address bar into talk mode by clicking on the icon to the right of the bar.
Each user is randomly assigned a placeholder avatar for now.
Single user version still available in case multi-user has problems or you don't want to use it.
Oculus Rift support - to activate, plug it in - will autodetect.
Use -desktop command line switch to bypass and use desktop instead when rift is connected.
Added level of detail support. Tutorial to follow.
New avatar (toggle third person mode using F2 key)
Move using mouse, cursor keys or gamepad (xbox 360 compatible). Shift runs.
Blender tools & tutorial upgrade.
Infinity Professional For 3D Studio Max
Infinity shader now supports selected polygon visualize.
Light shadow map on/off exported correctly & support added in Infinity Shader. Only one shadow casting light for now (directional or spot)
Check out Infinity Shader : real-time max viewport shader featuring custom shadow mapping (from one spotlight or directional for now).
Please also see animation trigger example (tutorial 2).
Infinity Professional For Blender
Now available from products page.
Infinity Professional For Lightwave
Requires Lightwave for Windows/64.
See release notes (after installing) for quickstart guide.
Open beta continues.