Posted on 20th June, 2017.
Build 2048 now available.
Changes in this release
Csharp scripting debug interface and example code is now available.
Link to example project (requires Visual Studio 2015 or 2017)
Open [game]/_develop/make/project.sln with Visual Studio then should run. Works best with two monitors - infinity on one, visual studio on the other. You can run single screen if you have to.
Infinity can now be run in multi-user mode. Up to 10 users per group for now.
You are auto-allocated into a group or specify -group=NameOfYourGroup on command line to start/join one of your own.
-name="MyName" on command line to override system username with whatever you want to be identified as.
You can talk to other users by toggling the address bar into talk mode by clicking on the icon to the right of the bar.
Each user is randomly assigned a placeholder avatar for now.
Single user version still available in case multi-user has problems or you don't want to use it.
Oculus Rift support - to activate, plug it in - will autodetect.
Use -desktop command line switch to bypass and use desktop instead when rift is connected.
Added level of detail support. Tutorial to follow.
New avatar (toggle third person mode using F2 key)
Move using mouse, cursor keys or gamepad (xbox 360 compatible). Shift runs.
Blender tools & tutorial upgrade.
Infinity Professional For 3D Studio Max
Infinity shader now supports selected polygon visualize.
Light shadow map on/off exported correctly & support added in Infinity Shader. Only one shadow casting light for now (directional or spot)
Check out Infinity Shader : real-time max viewport shader featuring custom shadow mapping (from one spotlight or directional for now).
Please also see animation trigger example (tutorial 2).
Infinity Professional For Blender
Now available from products page.
Infinity Professional For Lightwave
Requires Lightwave for Windows/64.
See release notes (after installing) for quickstart guide.
Open beta continues.