Core Essentials

Introductory 3D Website Content Authoring Guide And Tutorial

Infinity Shader 1

Getting started with <><> Infinity shader.


First, we configure 3dsmax in legacy D3D9 mode so our shader is accessible from the material editor, then drop down some basic test geometry, add a camera and light, drop our shader on our test geometry, then export our basic 3d website zone, which is then loaded for testing. This approach allows wysiwyg editing from the 3dsmax viewport, over which we have complete control. The observant maxxer will notice polygon selection appears differently from normal, as our shader is deeply embedded and displays selected polys and edits in a fully interactive manner.

Access requires Infinty Professional.